![]() ![]() ![]() The main thing to check in the Project Properties, is the Frame rate (shown pulled-down and highlighted in the screenshot above). That pull-down menu looks like this (shown in Vegas Movie Studio 13): One way to check what the output goal that Vegas has set in mind is: open up the Project Properties by going to the Project pull-down menu and select Properties. One of the reasons why this ghosting or blurring occurs, is that the project framerate (what Vegas 'assumes' you are going to be rendering to) differs from the recorded source (that source being your gaming video, recorded with Fraps, Dxtory, Bandicam, etc - whatever you prefer to record with). Although Sony's method could use a little work, the program portion of it 'detecting' and 'kicking in' is actually working as intended. ![]() Many people blame Vegas and say that the resampling (which is essentially a re-structuring/blending device to correct for framerate, interlacing, etc.) is not working properly. I see this question a lot in forums, particularly ones about gaming and video editing, and would like to clear up more of what is going on. While the above steps solve the problem, I would like to go into more detail as to why this is occurring. ![]()
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